Monday, August 15, 2016

It's not just a game, ...

... it's reflecting on a decade-long project that brought more than 500 contributors together: Seeing Red: The rise of CD Projekt and The Witcher

Making a title that as many gamers as possible will enjoy is the biggest challenge in and of itself, but nothing is impossible as long as you work hard enough. So that’s what we do. We listen to players and work very hard to create a title that all of them will enjoy.

There are gamers who want to experience every detail of a story, and those who don’t need to focus on all of its nooks and crannies. So during dialogues, we distinguish between the options that progress the story and those that provide additional details.

What gamers want has always been key to our philosophy as a studio but, at the same time, each and every one of the games we made was something that we ourselves wanted to make.

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